// ShellView.h
#import <UIKit/UIKit.h>
#import <UIKit/UIView.h>
#import <UIKit/UITextView.h>
@class PongField;


@interface PongGameView : UIView {
	PongField *field;
	float color[4];
	float rotationDegrees;
	id _delegate;
}

- (id)initWithFrame:(struct CGRect)fp8;
- (PongField *)field;
- (void)setField:(PongField *)aField;
- (BOOL)canBecomeFirstResponder;
- (BOOL)respondsToSelector:(SEL)aSelector;
- (void)forwardInvocation:(NSInvocation *)anInvocation;

- (void)setColorRed:(float)r green:(float)g blue:(float)b alpha:(float)a;

- (float)rotationDegrees;
- (void)setRotationDegrees:(float)aRotationDegrees;

- (void)setDelegate:(id)del;

@end
